3 minute read

Earn points on music arrangement for two decades? (5)

It was 2006 when I discovered Daigasso! Band Brothers for the first time. I was a young NSF at the time, and had saved up for months for a Nintendo DS Lite. (And an R4DS, but let’s not go there.)

Daigasso! Band Brothers (2004)

I was absolutely hooked! Daigasso’s song catalogue was quite limited, but it had plenty of J-pop and anime music, which I was really into at the time. Needless to say I played the hell out of this game. I think I scored 99 on most songs/instruments. Not 100, which left absolutely no room for errors. Apparently 100 was possible, but I wasn’t that obsessed.

Or was I?

Band Brothers DX was released as a sequel in 2008, and came with a massive library of downloadable songs. Again, there was a lot of J-pop and anime music. Each cartridge could only download 100 songs though, so I actually imported two cartridges from Japan. Eventually I reverse-engineered the save files and wrote DX Degausser to import/export songs and share with the community.

Daigasso! Band Brothers DX (2008)

DX was (and continues to be) the only game in the series to get an official English version, released in 2010 as Jam with the Band. It never really caught on, but I personally thought that the Wii channel was the best thing ever. As a family, we must have played Jam with the Band for countless hours over the Wii channel, just singing and jamming to random songs.

Jam with the Band Live Channel on the Wii

Band Brothers P arrived in 2013 to much fanfare. It was released for the 3DS, which of course was how I got into the 3DS hacking scene. I jumped on this game early, reverse-engineering the BBP format and developing new versions of Degausser for Windows and the 3DS. The .bbp format became the de facto standard for sharing songs within the community, and I dare say there are over ten thousand BBPs in circulation today.

Daigasso! Band Brothers P (2013)

By then, I had had four semesters of Japanese study under my belt, so I set out on an ambitious quest to fan-translate the game! I joined the fan translation group FTI, where I learnt a lot about game translation. I helped to release many of their projects. But the Band Brothers P fan-translation kept getting delayed, and never saw the light of day.

Until now.

Today, we’re finally releasing our English translation of the game: Jam with the Band P! The project started in 2016 and took us over 10 years to reach the finish line, but here we are!

See the GBAtemp release announcement and translation repo. Alongside the translation, I also released Degausser 3.0 with a whole bunch of new features.

Jam with the Band P (2026)

These days, my kids are obsessed with Rhythm Heaven. They’ve even learnt how to play the older games on GBA and Wii emulators, just so they could play more of it. One day I’ll get them obsessed with Daigasso as well >:D

Speaking of, it’s unfortunate that there hasn’t been a Switch version of Daigasso. I’d love to play it on modern hardware without needing to maintain a collection of ageing 3DS consoles. I’ve purchased Tomo Jam but it doesn’t quite scratch the same itch for me – maybe it’s nostalgia for the enormous J-pop catalogue I’ve come to love. So maybe that could be my next project? But that’s a story for another day.

For now it’s nice to reflect back on the unintentional journey that Daigasso has taken me through: C#/WPF, DS/3DS gamehacking, game translation, and I dare say this is how I eventually got into competitive CTFs. All because I wanted to play more songs.

Happy 13th anniversary, Daigasso! Band Brothers P!

P.S. The opening clue is a triple definition. Did you get all three?